![]() ![]() The attacking team must build up a force and attack in waves to capture machine gun turrets, pillboxes and sabotage the three control stations connected to the bomb. The attacking team receives a constant flow of reinforcements whilst the defending team is heavily armed with turrets, but has a limited force. The winner is the team that successfully attacks in the quickest time. Play then switches around and the attacker becomes the defender and vice versa. One team must defend a weapon of mass destruction(WMD) that will explode within a defined time period, whilst the other team must attack and destroy the WMD before the time period elapse. Each team's flag is well protected, and each team receives regular reinforcements of Multiwinians throughout the match. When a team loses its flag, it is eliminated from the game - the last team standing (the one which has kept hold of its flag until the end of the game) wins. A number of other flags are spread across the map, and in order to win the game, a team must capture flags which link their own flag to their opponents' flags. If the rocket is successfully attacked by an enemy team it will explode, burning all the fuel and all the Multiwinians inside, and resetting the rocket to its starting point.Įach team tries to capture the enemy's flag while defending their own. These fuel pumps are the key to winning Rocket Riot - the team must occupy and control the solar panels which work the fuel pumps, in order to divert their fuel into the rocket.Īt any point during these phases, the rocket is extremely vulnerable to explosions. The team that first launches its rocket wins the game.įuel for the rocket is generated by several fuel pumps, located around the map. ![]() Once occupied a launch countdown begins and upon completion the rocket launches. First it must be refueled, and then occupied by 100 Multiwinian astronauts. The winner is the team that has successfully carried the most number of statues to their base.Įach team has a giant rocket at their start point, and in order to win they must refuel and occupy the rocket, and perform a successful launch.Įach team must complete several stages in order to successfully launch their rocket. on the edge of a steep hill) the statue shatters, and re-appears randomly in one of the Statue Zones.Įach team has a base near their start point, into which they must lift the statue to score a point. If the Multiwinians carrying a statue are killed, it is dropped and remains where it is until more Multiwinians pick it up. Large numbers of Multiwinians are required to lift the heavy statues, and they move very slowly. Multiwinians must lift the giant stone statues that appear in the Statue Zone, and carry them safely back to their base to score points. In this case, the team with the largest share of the zone will be scoring the points, and this is shown by rendering the Scoring zone as a "pie chart", showing the team colours occupying the zone and their relative percentages. Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat. Each team can score points by occupying these zones with Multiwinians - scoring one point per second for every zone under their control. On each map there are a fixed number of Scoring zones - for a standard sized two-player map there are up to four zones. Occupy key tactical zones around the map to score points. Two multiwinia tribes battling in the King of the Hill game-mode After that time the team with the most spawn points will win the game. ![]() This game mode will continue until one team is victorious, or a timer can be used to limit the game to a set time limit. ![]() Teams fight over the spawn points dotted around the map in order to capture them and achieve a dominant position that will enable them to control the entire map. Each mode is designed to support between one and four players (human or CPU) and up to 50 unique maps of varying difficulties.Įach team fights to control the entire map. Multiwinia is a real-time strategy game with six different modes. Now labelled Multiwinians, the tribes continue to fight each other. However, the virus had changed something in the Darwinians, and over time they became more aggressive, dividing into factions and fighting. After this, Dr Sepulveda deemed the world safe again. In Darwinia, the player eradicated a computer virus that infected the world and threatened the life of the Darwinians. This world, Darwinia, was inhabited by a two-dimensional digital life-form called Darwinians and was to become "the world's first digital theme park". Multiwinia follows its predecessor Darwinia, in which a computer scientist, Dr Sepulveda, created a digital world that existed within a computer network. ![]()
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